Good UX feels boring; and that’s a good thing

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November 24, 2025

Reading Time:

2 min

Good UX feels boring; and that’s a good thing

Most people don’t notice good UX.

That’s usually the point.

When a product works the way you expect, there’s nothing to comment on. No surprises. No friction. No moments that pull your attention away from what you’re trying to do.

It just works.

Somewhere along the way, “boring” became a bad word in design. We started chasing delight, wow moments, micro-interactions, animations that prove how much care went into the product.

But the best experiences rarely ask to be noticed.

Predictable doesn’t mean careless

Good UX is often predictable. Buttons behave the way you expect. Flows follow familiar patterns. Feedback appears at the right moment, without calling attention to itself.

That predictability isn’t laziness. It’s empathy.

It means someone took the time to understand existing mental models and decided not to fight them. It means choosing clarity over novelty, and consistency over originality.

When UX is done well, users don’t stop to admire it. They move through the product without thinking. Their attention stays on their goal, not on the interface.

That’s not boring. That’s respectful.

Where “delight” often goes wrong

Delight has its place. But when it becomes the goal, things tend to break.

Animations that slow people down. Clever interactions that require learning. Interfaces that feel different just for the sake of being different.

These moments stand out, but often for the wrong reasons.

In many products, the most valuable UX decisions are the ones that remove friction, not the ones that add personality. Fewer steps. Clearer copy. Obvious next actions.

Things users rarely praise, but immediately miss when they’re gone.

Calm is a design outcome

The products I trust most feel calm. They don’t rush me. They don’t try to impress me. They don’t ask me to decode their logic.

That calm is designed.

It comes from countless small decisions: what not to show, what not to animate, what not to interrupt. From choosing stability over constant change.

Good UX doesn’t feel exciting. It feels obvious.

And obvious is hard to design.

Boring UX is often the result of deep understanding. Of restraint. Of caring more about the user’s time than about standing out.

So yes, good UX can feel boring.

And that’s usually how you know it’s working.

I write every couple of weeks.
Notes, thoughts, and things I’m trying to understand.

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Last update: 27th January, 2026

©2025 JAVIER SERÓN — ALL RIGHTS RESERVED

Last update: 27th January, 2026

©2025 JAVIER SERÓN — ALL RIGHTS RESERVED

Last update: 27th January, 2026

©2025 JAVIER SERÓN — ALL RIGHTS RESERVED

Last update: 27th January, 2026

©2025 JAVIER SERÓN — ALL RIGHTS RESERVED